Advanced Editing - BaseData.ae


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Country Tag:

<country ID="CY_001" languageID="L_01"
        srcFlag="na_alaska.jpg">
    Alaska
</country>

The contries are used in the pilot window for choosing a nationality for your pilot.
The attribute "ID" has to be unique. The attribute "languageID" is a reference to the mother tongue spooken in this country. The attribute "srcFlag" is the file name of the national flag. All Flags are stored in "\images\nations\" sub-directory. Inside the tag the countries name is stored.


Language Tag:

<language ID="L_01">English</language>

If you use the Feat rules you can choose also "Language Feats".
The attribute "ID" has to be unique.


Feat Tag:

<feat ID="F_01" maxLvl="0" xpCost="200">
    Ace of Aces
</feat>

If you use the Feat rules you can choose from this list in the pilot window.
The attribute "ID" has to be unique. The attribute "maxLevel" describes how many levels a feat has. Some feats have no levels. so this value is set to 0. But if it has 2 levels you set this value to 2.
The attribute "xpCost" stores the experience costs per level, if your feat has non levels only a single number is necessary. If your feat has for example 3 levels than you write your costs like this 50,100,150. The first value is the cost for level 1, the secound value is for level 2 and so on.


Gun Tag:

<gun ID="CAL_30_N" range="7" cal="30" weight="150" price="180">
    <shortName>30</shortName>
    <longName>.30-caliber-gun</longName>
</gun>

Here you can add anything that is attachable to a gunpoint.
The attribute "ID" has to be unique. The attribute "range" is the gun range in hexes. The attribute "cal" is the caliber which is used as a reference for the ammunition. The attribute "weight" is the weight in lbs. The attribute "price" is the price in Dollar.
The "longName" tag is shown in the weapon list and the "shortName" tag is used in the print sheet.


Ammunition Tag:

<ammunition ID="30_AP" cal="30" price="10">
    <shortName>AP</shortName>
    <longName>Armor Percing .30-cal</longName>
</ammunition>

The attribute "ID" has to be unique. The attribute "cal" is the caliber which is used as a reference for the gun. The attribute "price" is the price in Dollar.
The "longName" tag is shown in the loadout list and the "shortName" tag is used in the print sheet.


Rocket Tag:

<rocket ID="AP" type="rocket" range="4" slots="1"
        usesPerSlot="1" price="200" weight="100" toHitMod="0">
    <shortName>AP</shortName>
    <longName>Armor Piercing</longName>
</rocket>

Changed with Version 1.1.0
Here you can add anything that is attachable to a rocket hardpoint or to a bomb rack.
The attribute "ID" has to be unique. The attribute "type" can be rocket, bomb, reloadable or fueltank. The attribute "range" is the range in hexes. The attributes "slots" and "usesPerSlot" describing the space a rocket needs. If slots is 0 the bomb can only loaded in a bombrack of a bomber. The attribute "price" is the price in Dollar.
The "longName" tag is shown in the weapon list and the "shortName" tag is used in the print sheet. The attributes "weight" and "toHitMod" are added for the new bomber rules from Z&B. Weight is in lbs.


Special Characteristic Tag:

<specialCharacteristic ID="AC_001" groupID="nitro"
        hasHardcodedAbility="false" countsToSCLimit="true">
    <name>Nitro Injectors</name>
    <allowedFrame type="" /> 1-n...
    <cost type="" changes="" />
    <weight type="" changes="" />
    <description></description> (optional)
</specialCharacteristic>

Changed with Version 1.1.0
The attribute "ID" has to be unique. The attribute "groupID" if the field is empty you can add the characteristic multiple times. If a groupID is set only one element of the same id can be added to an aircraft.
The attribute "hasHardcodedAbility" marks SCs that have hardcoded functions inside Aeronaut. The attribute "countsToSCLimit" if it is true, the characteristic counts to the limit.

The tag "allowedFrame" is added 1-n times. each tag defines a frametype that can have this SC.

The tag "cost" defines cost type and cost changes. Allowed types are:
additional, complete, speed, engine, airframe, cockpit, armor, weapon or a comma seperated list of these types.
If the type is additional the changes attribute is read as absolute value all other types affect the cost changes of the category in percent.

The tag "weight" defines weight type and weight changes. Allowed types are:
additional or complete
If the type is additional the changes attribute is read as absolute value all other types affect the weight changes of the category in percent.

The "descripton" tag is not used so far and is now optional.


Squadrons:


TODO Since Version 1.1.0 not implemented yet.


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