Advanced Editing - AircraftConfigs.ae
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Base Target Matrix:
<baseTarget indexID="1" BTN="1" loadedWeight="14500"
payload="10000" cost="0" maxSC="11" />
For the BTN 1-10 the indexID is equal to the BTN.
This makes the new BTN handling compatible with the old system previous to version 1.1.0.
"loadedWeight" and "payload" are set in lbs. Also the "payload" is equal
to the bombers/cargo so called weight class.
"cost" is the fixed price in Dollar. This allows you easily to adjust the airframe
cost calculation in absolute values.
"maxSC" are the maximal special characteristics.
Max Speed Matrix:
<maxSpeed btnID="1" speed="1" weight="700" cost="470" />
You will need an entry for each possible BTN / max. speed combination.
The attribute "btnID" has to be unique and is a reference to base target matrix
indexId.
"speed" is the max speed value.
"weight" is set in lbs.
"cost" is set in Dollars.
Max Gs Matrix:
<maxGForce btnID="1" g="1" weight="1100" cost="510" />
You will need an entry for each possible BTN / max. G combination.
The attribute "btnID" has to be unique and is a reference to base target matrix
indexId.
"g" is the max G value.
"weight" is set in lbs.
"cost" is set in Dollars.
Max Acceleration Matrix:
<maxAcceleration btnID="1" accel="1" weight="1100" cost="250" />
You will need an entry for each possible BTN / max. Acceleration combination.
The attribute "btnID" has to be unique and is a reference to base target matrix
indexId.
"accel" is the max Acceleration value.
"weight" is set in lbs.
"cost" is set in Dollars.
Frame Definition Tag:
<frameDef frameType="fighter"
minBaseTarget="5" maxBaseTarget="10" minSpeed="1"
maxSpeed="5" minGs="1" maxGs="5"
minAccel="1" maxAccel="3" minDecel="2"
maxDecel="2" hasWings="true" hasBows="false"
maxGuns="8" allowsTurrets="0">
<allowedProp propType="pusher"/> 1-n ...
<turretDef direction="" linkedGuns="1,2" weight="" cost=""/>
0-n ...
</frameDef>
First you can't add new frame types by your own yet, but modify the exiting ones, which are:
fighter, heavyFighter, hoplite, heavyBomber, lightBomber, heavyCargo and lightCargo
The frame definition sets up everything that is limited by the aircraft window, when you select
a specific frame.
The attribute "allowsTurrets" can be 0,1 or 2:
0 = no
1 = may have
2 = only turrets allowed